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However, despite my better judgement i actually gave this game a chance as it seemed like something that i should at least try and do once in my reviews.
This game goes into its gameplay with the same basic architecture as every other turn based strategy game i have ever played and does this without any form of self awareness to its own simplicity. But perhaps this is good? Though turn based games do tend to break the immersion of the game itself while sending the gameplay into a calculated rut of uninformed decisions, we all know what happened to Tom Clancy's End War when they tried to take out the turn base system. The fact of the matter is that though this game operates from a dated structure, it does everything it can to encourage the player to make the best use of its assets. A player cant actually press the button to end the turn until all units belonging to the player on the map have either been issued a command or specially told to do nothing. This is something that no other strategy game, that i have played, has ever done before. It actually ensures that the player uses the turn well and cuts out the risk of blind spots. Not to say that this isn't annoying however. Though its a useful mechanic it quickly becomes tedious when a player owns large amounts of units and is forced to tend to them all, even the ones who aren't particularly useful at that given time. I find that the unique design of this games turn based system cant seem to commit to a good deed without committing a sin at the same time, so it gains the not so impressive rating of average.
The gameplay does however offer a great deal of challenge and variety in enemies. The game allows you to face off against other empires as they progress just as you do but through different or similar areas, combine this with city states to ally with or fight against the result is a tone of playability.
This brings me on to the games presentation, does the art style fully complement the game itself? No!
The game goes for a sort of cartoon design choice with itself, which isn't a bad thing in its entirety, but in some ways it can drag the game down. Part of this style includes the size of units, when comparing a unit of soldiers to a city, it feels like you are commanding giants. It has that melodramatic feel to it that breaks my immersion, the feel of being a commander of an army or the ruler of a nation is broken when you notice that the units aren't designed to be taken seriously. Some could argue that this is simply a visual representation to make the unit visible to the player, but i wage a counter argument that size is equal to amount with a game like this. The more accurately sized soldiers there are, the more visible they become. But this is at best nit picking on my part and i chose to discard this complaint simply due to the fact that any game should be free to take whatever artistic and design based direction they want.
Though the design style was not exactly tailor made for the pursuit of realism or impressing me, it goes excellently with the games story direction. Well in actual fact i wouldn't call it a story direction, though the game can provide a 'scenarios' game type, the core formula is to simply follow the progression of human history from start to finish with various empires. Now this is where the game really gets playful.
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I will say that this is a good game but i found it most enjoyable for the simple fact that it isn't all based on war. With this game the success or failure of any empire is based upon the policies the player may chose to undertake as a leader and the level of effort the player puts into cities. It becomes less about fighting and more about deciding what you want your empire to be, a hub of social culture, a thriving centre of scientific pursuit or a more militaristic state. It goes far to let the players make what they want which is especially cool in the multiplayer. Because of this i feel that it does in some way go further than most strategy games to differ from the standard formula, but as per always...MORE IS NEEDED FOR IT! This game suffers its largest draw back from the fact that even MORE emphasis needs to be put onto the building of an empire and less on the wars. In conclusion, this game certainly is worth the money and it is very easy to run on a middle market PC so its good in my books!